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- Prometheus 1.2
-
- Programming by James Shaw & Diane Wirth
- Music & Sound Effects by Jeff Jetton
- Icons by Jason Rainbows
- Date: October 25, 2000
- Email: qnote@kagi.com
- URL: http://www.qnote.com
-
- Prometheus system requirements
-
- Prometheus can run on some 680x0 and all Power Macintosh systems. The
- following is a minimum system configuration required for this game:
-
- System 7.0 or greater
- A 68030 processor or Power PC Mac
- A monitor supporting 256 colors
- A screen resolution of 640 x 480 or larger
- Sound Manager 3.0 or greater
- 4.5 Meg of available RAM
- 2.5 Meg of hard drive space
-
- Prometheus was tested on an ordinary Macintosh IIsi and runs well provided
- you select the "Slower Mac Speedup" option in the game's Preferences menu.
- This option turns on optimizations such as direct screen drawing so that
- Prometheus can run on older Macs. You should only select this option if
- you have a 68030 Macintosh or if you notice slowdowns during gameplay.
- More speed can also be obtained if you turn off sound effects and/or music.
-
- Special note to 68030 users: I spent a large amount of time optimizing
- Prometheus to run reasonably on older Macs. If you use a IIsi, IIci, LC, etc,
- and register the game, please include a short comment, e.g. "I have a IIci,"
- so I will know if I should continue to support older Macs.
-
- How to play
-
- Prometheus is an arcade game which requires swiftness, a fair amount of
- strategy, and a bit of luck. Throughout the game, your main goal is to capture
- as much territory on the playfield as possible, thereby tightening the
- bounding box around the sweeping firestix. To this main goal is sometimes
- added the additional goal of separating two or more firestix into different
- regions on the playfield. Levels get progressively more difficult as the
- amount of territory you must secure increases.
-
- Prometheus can be played as either a single player game or a two player
- game. The two player game is possibly even more strategic than the single
- player game, as players can choose to cooperate together or compete
- against one another. Your goal of capturing territory to complete each
- level remains, but now you must deal with the other player, either
- peacefully or aggressively.
-
- For an information on scoring and how to play, click the Instructions
- button from the main splash screen. To change the preferences, click
- the Preferences button on the splash screen. The default keys are the
- 8,4,5,6 cluster on the numeric keypad.
-
- When playing the two-player game, both players maneuver using a cluster
- of keys. Key conflicts can occur because all keyboards limit how many keys
- can be depressed simultaneously. You can check if keys are compatible
- by selecting Key Caps from the Finder (usually under the Apple menu). The
- safest keys to use for one of the two players are the meta keys (shift,
- command, option, and control). These are the default keys for the second player.
-
- During game play, the following keys are always valid:
- Pause: <caps lock>
- Abort level: <escape>
- Quit to splash screen: <command-Q>
-
- Pausing the game will reveal the menu bar. The abort option is useful if
- you find it impossible to complete a level's stated goal. Aborting causes
- you to lose one player, but you will be allowed to replay that level from
- the start.
-
- Prometheus history
-
- Prometheus is based on one of the most original and entertaining arcade
- games ever: Qix. Prometheus Classic is pretty close to our memory of the
- arcade game. There's also a super enhanced version, Prometheus Pro,
- complete with power-ups and some pretty slick improvements on the
- original. And for even more fun, there's a two-player version called
- Prometheus & Atlas.
-
- Prometheus is dedicated with admiration to Randy & Sandy Pfeiffer,
- the original creators of the game of Qix.
-
- We started programming Prometheus four years ago as our first
- foray into Macintosh game writing. Prometheus was originally built
- using Juri Munkii's vector kit. Juri has written the excellent freeware
- game Arashi and more recently the shareware game Avara. Prometheus
- was developed on a Macintosh Centris 650 and Power PC 7200/90
- using Metrowerks Code Warrior.
-
- What's new with version 1.2
-
- This version of Prometheus fixes some minor bugs and problems that
- users reported. This version also runs under all versions of the Mac OS
- System 7.0 and above.
-
- How (and why) to register
-
- Prometheus is shareware and costs U.S. $15.00. This means that you
- can try out the program for 30 days and see if you like it and enjoy
- playing. If you do continue to enjoy the game, then please send in
- your shareware fee. Shareware authors are not salaried employees
- who draw a paycheck no matter what. We only get paid if honest
- people send in their payments.
-
- Without continued support from the Macintosh community, we cannot
- afford to continue developing games. I already know far too many
- people who say: "I have a PC cause there aren't enough good Mac
- games". That phrase depresses me more than any other and I make
- every effort to convert people to the Mac whenever possible. And
- quality games go a long way in converting people. If you're trying to
- decide whether or not to register, just ask yourself if you'd really
- like to live in a world where you can only run Windows 95.
-
- Registering Prometheus is pretty easy. The simplest way to register is
- via the Web. Our web page links to a secure web site that can accept
- credit card payments. If you can't pay via the Web, just run the register
- program that came in the Prometheus folder. If you don't have a register
- program, you can download a copy from our web page:
- http://www.qnote.com.
-
- Once you have the registration program, run it and choose the payment
- method that you would like to use and enter your personal information.
-
- If you pay by credit card, then you can:
-
- • Register via the Web: http://www.qnote.com
- • Register by Email: sales@kagi.com
- • Register by Telephone: 1-510-658-5244
- • Register by FAX: 1-510-652-6589
- • Register by Postal Mail:
- Kagi Shareware
- 1442-A Walnut Street #392-JS
- Berkeley, California 94709-1405
- USA
-
- If you prefer to pay by check or money order, please print out the
- registration form and include that in the envelope with your payment.
-
- You will receive your registration code via email (preferred) if you
- have an email address. It will usually be sent within 3 to 5 business
- days after Kagi receives your payment. If you don't receive it after a
- week, send email to qnote@kagi.com and we'll investigate.
-
- If you don't have email, please request a postal receipt and your code
- sould arrive with it in about 1 week or so (more or less, depending on
- where in the world you live). If there's a long delay, then send a note with
- your original payment information and an explanation of the problem to
- Kagi who will handle your request. If possible, please enclose an email
- address, since this is the easiest way for us to reach you. Thanks!
-
- To CD distributors
-
- Prometheus is shareware and may be distributed freely, provided
- permission is asked for and received from the author. To contact
- me, send email to qnote@kagi.com. All documentation and registration
- information must accompany any distribution of the program. To ensure
- that you have a complete "package", download the copy on our Web page:
- http://www.qnote.com
-
- © Copyright 2000, Quarter Note Software. All rights reserved.